According to new research from KPMG in India, the Indian gaming sector will develop rapidly over the next four years.

The overall Indian gaming industry is anticipated to expand 113 percent from $1.83 billion this fiscal year to $3.91 billion in 2025, according to KPMG’s new research Beyond the Tipping Point: A Primer on Online Casual Gaming in India. Simultaneously, the player base is expected to increase by 52%, from 433 million to 657 million.

Over the same period, the number of gamers is expected to increase by 52%, from 433 million to 657 million. The research divides the business into three categories: “casual” games (such as Candy Crush Saga, PUBG, Dota 2, and FIFA), real-money card and casino games, and online fantasy sports.

According to KPMG, the online casual gaming category will expand the most, with sales rising 182 percent from INR 60 billion ($808 million) this year to INR 169 billion ($2.28 billion) in 2025.

The research attributes the rise to a variety of major and minor reasons. Macro factors such as the growing use of smartphones in the country, the expansion of digital infrastructure, the country’s young population, and the greater use of digital payments should all help to drive demand.

At the same time, KPMG anticipates solid supply-side tailwinds, with Indian studios improving their game production, investor interest, and greater localization of gaming material. KPMG also pointed out significant distinctions between India and many other developed economies.

For one thing, the casual gaming industry in India is largely mobile, with only 9% of players using a PC and only 4% using a console.

KPMG also pointed out significant distinctions between India and many other developed economies. For one thing, the casual gaming industry in India is largely mobile, with only 9% of players using a PC and only 4% using a console.

Casual gaming is also heavily reliant on advertising, with consumer expenditure accounting for just 40% of income and advertising accounting for the other 60%. Consumer spending is anticipated to account for 41% of the market in 2025, despite the fact that the industry is expected to expand.