Cloud Gaming stream your favorite games from a server.  Instead of buying a disc to play a game on your PC and other smart gadgets you can stream just like you stream an ad on YouTube and other social sites.

It is also known as game streaming. Despite local devices, it refers to use cloud servers. Google Stadia, Xbox Game Pass, Amazon Luna, and PlayStation are cloud gaming services.  These are operated by Google itself.

If we talk about it more simply, Cloud gaming refers to the practice of playing video games on servers located remotely in data centers. On a PC or console, there is no need to download and install games.

Instead, to deliver game data to an app or browser installed on the target device, streaming services require a stable internet connection. Gameplay is then streamed back to you over the internet, allowing you to play the latest games on almost any device, including those who cannot run that game.

Technology evolves at a rapid pace, and the video game business is no exception. People will be able to stream their favorite games across the internet just as easily as they can stream their favorite movies on Netflix, thus discs, downloads, and even consoles may become obsolete.

Cloud Gaming Approach:

Cloud Gaming opens up many possibilities for gamers to play their favorite games. You may use a phone clip to play the newest AAA games on your phone, or you can use a Chromebook to run a cloud gaming program for very portable PC gaming. That is why it is intriguing, but the technology has not yet reached its full potential.

It allows the players to play on any device with an internet connection. You don’t need to download that game on your mobile phone to play. For updates and the latest features, you don’t need to replace or purchase new hardware devices. The main goal is to play games with the best experience cheaply.

Cloud gaming is gaining traction, and if you want to get in on the ground floor, you’ll need to know how to promote it. Players may access numerous games at once through cloud streaming services, but they will be less likely to test your game when they come across it without good marketing.

Why cloud Gaming is popular among youth?

Because it works, cloud gaming is getting increasingly popular. Although fans had bought in, its pioneers OnLive and Gaikai lacked the performance and reach to penetrate the public.

It now gets financial support from some of the world’s largest tech companies, allowing for lower latency, faster frame rates, and a more straightforward setup procedure. Stadia and GeForce Now have mastered the basics, allowing them to focus on the more practical aspects of cloud gaming.

It is handy to play games in the cloud. You can play no matter what screen or technology you have because it works across devices.

Growing Cloud Gaming Around World:

Intending to provide high-quality cloud gaming to all gamers, NVIDIA collaborates with global partners such as telecoms and service providers to deploy GeForce NOW servers in their own data centers, assuring lightning-fast connections.

SoftBank and KDDI in Japan, LG Uplus in Korea, GFN.RU in Russia, Armenia, Azerbaijan, Belarus, Kazakhstan, Georgia, Moldova, Ukraine, and Uzbekistan, Zain in Saudi Arabia, and Taiwan Mobile in Taiwan are among the partners that have already installed RTX cloud gaming servers

Cloud Gaming Services and How it works:

In most situations, cloud gaming necessitates a monthly or yearly membership to have access to the material. Certain services need the purchase of games in addition to the charge.

Although this technology has been around for a while, a few providers have an advantage over the competition. Here are the ones to keep an eye on in 2021:

1.  GeForce NOW:

GeForce NOW is a cloud-based service that takes the power and flexibility of a GeForce gaming PC and makes it available. Across all of your devices, you’ll have an always-on gaming rig that never requires upgrading, patching, or updating.

GeForce NOW is unusual in that it connects to prominent PC game retailers like Steam, Epic Games Store, Ubisoft Connect, and others, allowing gamers to play the same PC versions of games as their peers.

It also means that if they already possess several games, they may log in and begin playing them right away. They may also download and play such games on their PC if they have or upgrade to a gaming setup.

After more than a decade in test, Nvidia’s cloud gaming service GeForce Now has finally been released in late 2019. You may use the company’s high-spec cloud servers to broadcast your games from Steam or other marketplaces.

Supported games can even make use of the most cutting-edge ray tracing technology, which is exclusively available to premium customers. The games you buy through GeForce Now originate from other retailers like Steam or Battle.net, so you can play them locally if you get the requisite hardware later.

The catch is that you must queue to broadcast these games, and you may only play for a certain amount of time. Upgrading to the subscription model puts you in front of the line and gives you extra time to play.

2.  Google Stadia:

Google Stadia, Nvidia’s main competitor, employs a different model. You can buy games on Google’s marketplace and stream them in full HD to any supported device with no wait times.

The premium membership raises the resolution to 4K and adds a library of games that you can play for “free” as long as the membership is current, similar to Xbox Game Pass. However, unlike GeForce Now’s Steam roots, these titles cannot be downloaded and installed locally.

Stadia is now the most well-known cloud gaming platform, however, it is still in the early stages of development. It was initially available in a limited capacity in late 2019, but to play today, you’ll need to purchase the $130 Premiere Edition, which includes a Stadia controller, a Chromecast Ultra, three months of Stadia Pro, and two buddy passes to offer a friend three months of service.

Google Stadia is compatible with PCs, Macs, Linux, Chromebooks, Chromecast Ultra-enabled TVs, and a few Android devices. Later this year, Android and iOS support will be expanded.

3.  PlayStation Now:

PlayStation Now has been around for a while and has a very large selection of Play station 2, 3, and 4 games available to stream or download on your Play station console or Windows PC. The service is $9.99 per month, with significant reductions available if purchased in three- or 12-month increments.

There are now over 800 games available, including blockbusters such as Metal Gear Solid V, Bloodborne, Fallout 4, and Ni No Kuni, as well as PlayStation exclusives such as The Last of Us and Uncharted.

4.  Xbox Cloud Gaming:

The Xbox Game Pass section contains a special list of cloud-enabled titles that are only available to Ultimate subscribers. These games are available to stream until Microsoft replaces them with new titles, or you may buy them at a discount and stream them eternally (more on that in a second).

Xbox Cloud Gaming, which debuted as part of Xbox Game Pass Ultimate in September 2020, is expected to be a strong challenger in 2021. This platform has two components: one for Xbox Game Pass and another for installed games. The Xbox Game Pass component is now limited.

It only works with Bluetooth-enabled Android 6.0 or newer mobile devices. To get past the App Store’s restrictions, Microsoft is reportedly developing a web app for Safari on Apple devices (just like Google Stadia). Support for Windows 10 isn’t slated to arrive until spring 2021, with smart TV and streaming stick support coming later.

5.  OnLive, First Gaming Server:

Cloud gaming has been present since the late 2000s, but it took many years for the technology and internet connections to be optimized for its implementation.

OnLive, the first significant cloud gaming service, debuted in June 2010. It used a tiny game streaming “micro” console and a unique controller, similar to what Google Stadia does currently. It was also browser-based on Windows and macOS, Android tablets and smartphones, and Nvidia’s first Shield, among other platforms.

OnLive included titles like the original Borderlands and Darksiders, which were accessible on consoles at the time. These games had a comparable visual quality to standard systems, while the technology was still in its early stages, resulting in latency concerns on several titles.