Google Launches Android Game Development Kit
As part of its Game Developer Summit 2021, Google announced the availability of its Android Game Development Kit (AGDK). It is a set of tools and libraries that will assist you in creating, optimizing, launching, and iterating on high-quality Android games.
AGDK is a collection of new and current libraries, tools, and features. The Android Game Development Kit seamlessly integrates with your existing processes, allowing you to create cross-platform games that make use of Android’s finest features. Integrated workflows, C/C++ game libraries, and performance optimization are the three primary topics addressed by the AGDK.
To add Android as a target platform to your current Visual C++ game projects, utilize the Android Game Development Extension for Visual Studio. This allows you to create multiplatform games in C or C++ on Windows and then publish them to Android using Microsoft Visual Studio.
Using a game engine as a developer allows you to focus your efforts on developing your game rather than having to construct a whole technological stack. Regardless of whether the game engine is being utilized, android development tools can help you with your Android game creation.
You may utilize system, CPU, and memory profilers in Android Studio to examine the performance of your game. Examine the contents of your game’s or application’s package. Integrate the Android SDK and NDK’s extra functionality.
In addition, Google introduced a “play as you download” feature for Android 12 devices, which allows users to play games right away while assets are being downloaded in the background.
The Android Game Development Kit provides C/C++ game libraries that make developing, debugging, optimizing, and maintaining games a breeze. The Android Game Development Kit aids in the detection of stability and performance concerns during development as well as post-launch performance monitoring.
Google also shared some Android statistics as part of the presentation. Google Play has about 2.5 billion monthly active users, representing 140 billion installs globally, and the OS has already reached 3 billion active devices.